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T o m e angband
T o m e angband












t o m e angband
  1. #T o m e angband update#
  2. #T o m e angband upgrade#
  3. #T o m e angband full#
t o m e angband

(chance of failure is equal to the monster level) Ring of Polymorphing, no matter whether they manage to polymorph or not Non-Shapechangers suffer a permanent drain to all stats when activating a If player level is at least half of the monster level one-time use: the ring New ring: Ring of Polymorphing (can be activated to polymorph into a monster Two new amulet artifacts: The Blue Stone 'Toris Mejistos' and The Lost

t o m e angband

Pits/nests to prevent BLINK/TPORT monsters (and players) from escaping New CAVE_NOTELE flag and assign this flag to each floor tile inside Walls permanent to prevent PASS_WALL/KILL_WALL monsters from escaping add a Rework pits/nests: allow BLINK/TPORT/PASS_WALL/KILL_WALL monsters again makeįloor icky to avoid players being teleported inside pits/nests make inner Monsters (formula is the same as the one used for parties) Award some experience to the master when controlled monsters kill other Scrolls/staves of summoning and when casting their summoning spells depending Give Summoners a high chance of getting neutral or friendly monsters from New class: Summoner (base color: teal cast summoning spells) Of summons from "summon any" to "summon (non-unique) monsters" Rename the Summon Foes spell (rogues) to Summon Monsters and change the type Monsters when casting their summoning spells depending on charisma Give Shapechangers and Rogues a slight chance of getting neutral or friendly Add a limit to the number of controlled monsters for each player depending on Add a limited lifespan to controlled monsters Notice fountains and ignore logs when running

t o m e angband

Players don't get instantly killed by baby chaos/balance/ethereal drakes) Adjust life drain effects from nether/chaos attacks to do less absolute drainĪnd more proportionate drain (PWMAngband: this should ensure that low level Make *enlightenment* potion reveal all monsters on the level Make deep descent based off of max_depth instead of current depth Normal dungeons make labyrinths *slightly* more common Size (and more generous) revert item allocation amounts to 3.0.6 levels in Let caverns be more "dense" make item allocation in caverns depend on cavern Ignore the minimum level requirement and be more dependent on cavern size Fizzix's item allocation changes: change monster allocation in caverns to Remove unseen gold from item list change unseen treasure to orange stars To detect object change detect enchantment to (fuzzy) detect treasure Fizzix's fuzzy detection improvements: reinstate rods of (fuzzy) treasureĭetection make clairvoyance (spell/activation) fuzzy change detect treasure Prevent labyrinths and caverns on quest levels Change archery to be limited in range by MAX_RANGE Make stat potions rarer and stat-swap potions deeper & rarer Remove all remove curse items and spells Nick's small_device option for reduce range and sight Destruction effects no longer destroy stairs Reduce good/great chances for item generation Make artifacts give a minimum feeling of "worthwhile" Make object feelings react more to single great objects Allow PASS_WALL monsters to revert to normal pathing near permarock

#T o m e angband upgrade#

Important note: all older files have been deleted from the usual download location please upgrade to 1.1.9 if you're still running old servers. Note: some basic entities have changed, so savefiles are incompatible again please start a clean server instance with the new version

#T o m e angband update#

ĭon't forget to update both clients and servers.

#T o m e angband full#

See readme.txt for the full story, or below for the full list of changes.įiles updated: client, server, source code.įiles are available for download at the usual location. and a whole bunch of tweaks and bugfixes. It ports all remaining features from Angband 3.4, including a brand new 64圆4 tileset, new item detection, no more light curses, weaker torches. The 1.1.9 version is a milestone version. New PWMAngband 1.1.9 (aka build 1) released!














T o m e angband